Fill It Game Without Java

Contents.Syntax. Java Editionfill destroy hollow keep outline replace The fill command also has an optional alternate syntax when using the replace option: fill replace. Bedrock Editionfill tileData: int oldBlockHandling: FillMode The fill command also has an optional alternate syntax for replace mode: fill replace replaceTileName: Block replaceDataValue: int Arguments and (BE: from: x y z and to: x y z )Specifies any two opposing corner blocks of the region to be filled (the 'fill region'). Vectorworks viewer 2014. May use to specify distances relative to the command's execution. The blocks that make up the corners extend in the positive direction from the coordinates used to identify them.
To reference an item in an enum, use enumName.itemName (e.g., GameState.PLAYING and GameState.DRAW), just like referencing static variables of a class (e.g., Math.PI). You can create an instance for an enum (just like creating an instance of a class) and assign a value into it.We shall now declare the variable currentState as an instance of GameState, which can take the value of GameState. To play the Fill It arcade game, move ship with arrow keys to fill 80% of the playing field. To reduce the risk of being attacked by the flying enemies, trap them within your fills.
Because of this, the lesser coordinates of each axis are on the region boundary, but the greater coordinates are one block from the boundary, and the block volume of the source region is (x greater - x lesser + 1) × (y greater - y lesser + 1) × (z greater - z lesser + 1). For example, 0 0 0 0 0 0 has a 1-block volume, and 0 0 0 1 1 1 and 1 1 1 0 0 0 both identify the same region with an 8-block volume.
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(Bedrock: tileName: Block)Specifies the block to fill the region with. Must be a.tileData: int only Specifies the block data to use for the fill block. Must be an integer between 0 and 65535 (inclusive), but values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.destroy hollow keep outline replace (BE: oldBlockHandling: FillMode).
destroy - Replaces all blocks (including air) in the fill region with the specified block, dropping the existing blocks (including those that are unchanged) and block contents as entities as if they had been mined with an unenchanted diamond. (Blocks that can be mined only with, such as, do not drop; neither do liquids.). hollow - Replaces only the blocks on the outer edge of the fill region with the specified block. Inner blocks are changed to air, dropping their contents as entities but not themselves. If the fill region has no inner blocks (because it is smaller than three blocks in at least one dimension), acts like replace.

keep - Replaces only the air blocks in the fill region with the specified block. outline - Replaces only the blocks on the outer edge of the fill region with the specified block. Inner blocks are not affected. If the fill region has no inner blocks (because it is smaller than three blocks in at least one dimension), acts like replace. replace - Replaces all blocks (including air) in the fill region with the specified block, without dropping blocks or block contents as entities. Optionally, instead of specifying a data tag for the replacing block, block ID and data values may be specified to limit which blocks are replaced (see replaceTileName and replaceDataValue below)If not specified, defaults to replace. (Bedrock: replaceTileName: Block and replaceDataValue: int)Arguments are valid only for replace mode.
Specifies the ID of the blocks in the fill region to be replaced. In, if replaceDataValue is not specified, data value is ignored when determining which blocks to replace; if both arguments are not specified, replaces all blocks in the fill region.
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