Stargate Rpg Pdf Free Download

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From publisher blurb:The most astonishing discovery in the universe is now yours!From the explosive TV series comes the hottest role-playing game of 2003! Explore the farthest reaches of the galaxy as a member of the Stargate Command, the U.S. Government's best-kept secret. Engage in pitched battles with the evil Goa'uld, explore alien planets on the far end of the universe, and learn the ancient secrets of the Stargate.

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.Halfway Station presentsStargate SG-13.A GURPS Lite Campaign Set In The World of the TV Show Stargate Stargate SG-1 July 2001 Edition.Stargate SG-13 A GURPS RPS Li Lite Cam Campaign Set In The World of the TV Show Stargate SG-1 July 2001 EditionIntroduction Chevron four encoded. Deep under a mountain in Colorado, the US Air Force has a big secret: A portal for travelling to other worlds, left here by a vanished alien race - the St argate. Chevron five encoded. The player characters are present-day soldiers, explorers and scientists, members of the teams who travel through the Stargate in search of knowledge and resources. Chevron six encoded. Along the way, they will meet primitive humans transplanted by aliens centuries ago, enigmas left behind by vanished races - and the Goa’uld, parasitic aliens who want to take over their bodies and destroy the Earth.

Chevron seven locked. You’re clear to go, SG-13. Good luck.Original material © Andy Slack 2001. GURPS is a registered trademark of Steve Jackson Games Incorporated, and is used by permission under their online policy. All rights reserved. Stargate, Stargate SG-1, and all associated characters and devices are TM & © 2000 Metro-Goldwyn-Mayer Inc. All Rights Reserved.

Their use in this document should not be construed as a challenge to MGM’s copyrights, nor does it imply any endorsement by MGM. Think of the document as another kind of fanfiction.2.Stargate SG-13 A GURPS RPS Li Lite Cam Campaign Set In The World of the TV Show Stargate SG-1 July 2001 EditionIntroduction Chevron four encoded.

Deep under a mountain in Colorado, the US Air Force has a big secret: A portal for travelling to other worlds, left here by a vanished alien race - the St argate. Chevron five encoded. The player characters are present-day soldiers, explorers and scientists, members of the teams who travel through the Stargate in search of knowledge and resources. Chevron six encoded. Along the way, they will meet primitive humans transplanted by aliens centuries ago, enigmas left behind by vanished races - and the Goa’uld, parasitic aliens who want to take over their bodies and destroy the Earth.

Chevron seven locked. You’re clear to go, SG-13. Good luck.Original material © Andy Slack 2001. GURPS is a registered trademark of Steve Jackson Games Incorporated, and is used by permission under their online policy. All rights reserved. Stargate, Stargate SG-1, and all associated characters and devices are TM & © 2000 Metro-Goldwyn-Mayer Inc. All Rights Reserved.

Their use in this document should not be construed as a challenge to MGM’s copyrights, nor does it imply any endorsement by MGM. Think of the document as another kind of fanfiction.2TABLE OF CONTENTS Introduction.2 2 Timeline. 4Stargate Command.6 6 SG Teams. 6 Organisations. 6 Life in Cheyenne Mountain.

7 Transport. 8 Wealth. 8 Prices. 9 Jobs and Income. 9Gazetteer.10 Classifying Worlds.

10 Major Worlds. 10 Minor Worlds. 11Characters.1.15 5 Major Species. 15 Minor Species.

20 Advantages, Disadvantages and Skills. 20 Templates. 24 Equipment. 30The Stargate.3.37 7 Peculiarities. 37 Defensive Measures. 37Spacecraft.39 Sample Spacecraft. 39 Space Combat.

397: Campaigns and Adventures.40 40 Appendix A: Dramatis Personae.41 41 3Stargate Command. 41 SG-1. 41 SG-13.

44 Sekhmet and Ptah. 44Appendix B: Resources.45.45 On the Web. 45 Movies and TV.

45 Books. 45Timeline This history is in step with UK terrestrial TV broadcasts of Stargate SG-1, currently between Series 2 and 3.

If you live in the US or have satellite TV, you’re at least a season ahead of us, you lucky dogs. Long Ago The dates and sequence of events in this period aren’t entirely clear, especially for the earlier events.??: The Ancients build the Stargate network. At least two Stargates are placed on Earth, one in present-day Egypt and one in Antarctica.??: The Goa’uld infiltrate the Stargate network, and use it to travel throughout the galaxy in search of host bodies.??: The Galactic Alliance, consisting of the Ancients, the Asgard, the Furlings, and the Noxx, is formed. One of its purposes is to counter the Goa’uld threat. 5,000 BC?: The Goa’uld discover Earth, travelling there via the Egyptian Stargate.

Finding that humans make perfect hosts, they conquer the planet and establish themselves as gods. 4,000 BC: Egyptians overthrow Goa’uld and bury the Stargate, rendering it unusable. They are possibly assisted in their revolt by the amphibious Omoroca ( Fire and Water, Series 1), and possibily taking advantage of a civil war amongst the Goa’uld System Lords (Serpent’s Song, Series 2).In Living Memory These are the major events this century, assuming that the movie and TV show chronicle events in the years they were made. Spoiler warning! Read no further unless you are up to date with Stargate SG-1!.1928: Archaeologists (including Catherine Langford) digging in Egypt rediscover the Stargate. (Stargate, the movie) 1945: US scientists discover how to energise the Stargate; several expeditions are made through it, but after the failure of the Stargate maroons Professor Ernest Littlefield,4Catherine Langford’s fiancee, on an alien world research is halted. ( The Torment of Tantalus, Series 1).1969: The Stargate is in storage in an armoury in Washington, DC.

Shortly afterwards, Catherine Langford begins her research into its use. ( 1969, Series 2).

At some time between 1969 and 1994, the Stargate is moved to the NORAD complex under Cheyenne Mountain, Colorado. 1994: Stargate, the movie. Research into the Stargate resumes. Colonel O’Neill and Dr Jackson visit Abydos and encounter the Goa’uld Ra and his subjects. Ra is killed and O’Neill returns to Earth, but Jackson remains on Abydos with hi s native wife, Sha’re. The Stargate project is shut down. 1997: The Stargate spontaneously reactivates.

The Goa’uld Apophis and his guards enter Cheyenne Mountain unannounced, killing or capturing several USAF personnel. In a related incident, Jackson’s wife is kidnapped by Apophis. The Stargate project is reactivated, and SGC is formed, with the objectives of defending Earth against the Goa’uld threat, and exploring worlds through the Stargate, primarily to scout Goa’uld positions and find ways of countering their advanced technology. (Stargate SG-1 pilot Children of the Gods.) 1997: Series 1 of the TV show - Children of the Gods to Within the Serpent’s Grasp. SGC learns of the existence of the Galactic Alliance; the Asgard learn of Earth; Goa’uld despatch an invasion fleet to Earth. 1998: Series 2 of the TV show - Serpent’s Lair to Out of Mind. Goa’uld invasion fleet destroyed by SG-1; SGC learns of the Tok’ra and att empts to ally with them; SG-1 establishes contact with the Asgard.

1999: Series 3 of the TV show - Into the Fire to Nemesis. Earth is granted Protected Planet status. 2000: Series 4. Not yet shown on UK terrestrial TV, so left out to avoid spoilers.Dating Systems Humanity uses 'real-world' dating systems. The calendars of other races have yet t o be discussed in the series.5Stargate Command Stargate Command (SGC) is part of the US Air Force, in charge of exploiting the Stargate.

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Stargate rpg pdf free download

The commander of SGC, Major-General George Hammond, has regular access to the US President, and may report directly to him. The Stargate itself is kept in Cheyenne Mountain, Colorado, in the lowest levels of the NORAD complex.SG Teams Each SGC team is designated by the “SG” code followed by a number; the highest number so far mentioned is 23, and a team typically has four members, so the total SG team strength appears to be just less than 100. Teams include: SG-1: An exploratory team, the main focus of the TV show. SG-3: Marine combat team, led by Colonel Makepeace. SG-5: Marine combat team. SG-7: Scientific team. SG-8: Medical team, usually accompanied and defended by SG-3.

SG-9: Diplomatic team, led by attorney Major Stan Kovachek. (The former commander, Captain Hanson, was consumed by megalomania and eventually died on P3X513.) SG-10: Exploration team, led by Major Henry Boyd.

Missing in action, presumed dead. ( A Matter of Time, Series 2.) SG-11: Engineering team, led by Captain Conner. SG-13: Unlucky for some.